No Man’s Sky: Two Weeks Later

No Man's Sky_20160809013844

So it’s been a while. Blaugaust was going so well and then bam, I haven’t written in like a week.

I’m the kind of friend who gets super excited about a game, gets all of my friends to buy it and then plays it for a week and never picks it up again. I’m a bad friend…To remedy this, I’ve been playing games and waiting to see if my personal hype wears off too fast before I ask my friends to join me. It’s been working well so far and I actually have better reasons to ask friends to play other than “OMG IT”S SO GOOOOOOD!”

I’ve been loving no man’s sky for the past 2 weeks. It has it’s flaws, OK it has a lot of flaws, but the game still captures my interest. Though, 2 weeks in the enchantment is wearing off little by little. I’m not even very far into it yet. I’ve jumped to a total of three galaxy’s and have just been following the story way points around.

I thought No Man’s Sky would be this game where I would get lost in it for hours exploring alien planets and naming creatures. It was like that for the first two days but lately I’ve been playing it an hour here or there after work. It’s an incredibly slow way to play a game but I’m in no hurry. I actually find myself losing interest if I play it for more than an hour, for all it’s procedural generation, everything has started to feel the same. The animal combinations are still awesome though. It’s like a bunch of kids played the biggest game of Cootie ever.

I also thought naming things would never get boring. After the first planet where I realized just how many rocks and plants could be named I decided I’d only be naming planets, systems, and animals. Along the way I’ve named some interesting looking plants and rocks as well though. It’s still fun to scan things though just to put my marker on them, No Man’s Sky really puts me in the mind set of I found it first and you can’t have it.

Flight is a little disappointing. The auto pilot takes over if you get too low to the ground so you’re perpetually 20 feet in the air. Also all the ships feel the same when you fly them, apart from the number of inventory spaces and the cockpit screen there isn’t a difference in the ships.

The thing I find the most fun right now is collecting the bits of alien language. It’s satisfying when you slowly start to understand what npc’s are saying. It’s a mechanic that I really didn’t expect to be all that fun.

Overall, I’m still enjoying the game a little bit at a time. I’m looking forward to see what is implemented in the future if anything. No Man’s Sky in it’s current state is exactly what I thought it would be so updates are only icing on the cake. I may never get to the center of the galaxy but I’m sure there will be a lot of adventures and sight seeing along the way.

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2 thoughts on “No Man’s Sky: Two Weeks Later

  1. mmobro August 24, 2016 / 6:52 pm

    Out of curiosity, how do you feel about survival games in general? That was the impression I got from No Man’s Sky, and I don’t typically like those so I avoided the game thus far.

    Like

    • Kluwes August 24, 2016 / 7:45 pm

      I’m actually am not a huge fan of survival games either. The only one I’ve really played is Don’t Starve which I enjoyed for a while and then started to resent I don’t like the idea of putting so much time into a game and the having to completely start over when I can’t find the one thing I need to keep one of your meters up.

      No Man’s Sky’s survival is pretty light and the penalty for death is having to run back to where you died to grab your stuff. There are a couple meters to keep up but they use the most common elements so it’s really hard to not have them filled up all the time.

      Though I have forgotten about them from time to time, especially my ships launch thruster fuel and have had to huff it on foot for an hour and a half to find the materials I needed…fun times.

      Like

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