Trove Taketh and Trove Giveth Back

 

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Once upon a time Trove used to be my main game for a few months. I would play regularly with a group of friends and we had a lot of fun grinding levels and farming the night away. Then the Mantle of Power patch was released and it took away the ability to get classes through game play as well as adding an endless grinding endgame that didn’t add much to the overall game. Even though I had all the classes unlocked, putting classes behind the cash shop didn’t sit with me quite right. Especially since most of the fun I was having in Trove was trying out all of the classes. While my friends cntinued to play I stepped away from the game. Every time they asked me to come back, my answer would always be when classes aren’t only in the cash shop anymore.

Flash forward to Tuesday. Trove’s Snowfest & Get Crafty patch released. It added a whole lot of changes to the game including simplifying the market, expanding player inventory, and the ability to craft classes, costume s, and even premium items. I couldn’t resist, I downloaded the lottery 1 gig game and sat down ready to return to a game that had given me so much fun in the past.

I actually like this new crafting system for classes. Before they initially took it away you would have to farm a certain never of dungeons to fill up a bar that would give you cubits. The cubits were use to buy various items from the non premium store and it included classes.

In the new system, you unlock classes by gathering a bunch of materials and praying to RNGesus that you get some chaos cores from the chaos chests. While it takes longer to unlock every class at least for me it would give you more time to play around with your new class before unlocking another. It also probably has to do with the fact that I actually like collecting materials.

As always players have gripes when it comes to massive overhauls in one patch. Some players feel the crafting cost is too high and others don’t like how the market place has been cut from 5 currencies to 2. But what really has the majority of players up in arms is the changes to chaos chests aka premium lock boxes. Before Tuesday they were tradable and sold for a pretty penny after the patch their now farmable drops that are essential for the new crafting as they have a chance of dropping chaos cores.

Overall I think the game is taking a step in the right direction. Trove seems to be loosing its death grip on it’s players wallets and making things a little easier for new players. I do wonder if this change has to do with the games recent console release. I almost wouldn’t mind starting over on the PS4 once this patch hits over there. Sure it’s a lot of grind but I’m thinking i would be a great game to remote play on the vita. Though from what I’ve experienced so far, Trove isn’t nearly as fun playing alone.

 

Backlogged: Titanfall 2

 

Titanfall™ 2_20161201103021The last time I thought to myself “you know what I need in my life right now, a multiplayer fps” was in 2007 when Call of Duty: Modern Warfare came out. Well after a 9 year hiatus I decided I needed a new shooter in my gaming rotation. Enter Titanfall 2.

OK maybe it hasn’t been that long, I played a lot of Destiny’s multiplayer, I played Battlefield 4 for a while and I did get Rainbow Six Siege at the beginning of the year. Destiny was always kind of a side thing when I was bored of the PVE, I didn’t really play Battlefield 4 all that much, and my time with Rainbow Six Siege was mostly spent in the Player versus AI Terrorist Hunt. I will admit this was kind of an impulse buy. I wanted something with quick matches and I wanted to shoot things with Mechs. Plus, who’s game would capture the feel of Modern Warfare better than Respawn, the guys who made Modern Warfare.

It came out on the heels of Battlefield 1 like just a few days after. Kind of a weird plan releasing right after one of the most anticipated shooters of the year but it looks like its doing OK. I really hadn’t heard much about it before release. but afterward the internet was hailing the campaign as one of the best in years and praising the multiplayer for fixing the problems the last game had. The internet was also full of “lol this game will die in 6 months gg scrubs” predicting the fall off of players that plagued the first game.

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The campaign took me around 10 hours to beat. I’ve never been great at shooters even against AI so I died a whole lot even though I was playing the easier difficulty. The story is pretty forgettable, as in I beat this 3 weeks ago and faintly remember what its about. It’s story of a generic solider turned elite Mech Pilot who has to stop the bad guys from using a weapon to destroy the world. To Jack some credit, he was training to be a Pilot before the battle that wiped out most of the landing party. His mentor, the Pilot of the lovable Titan BT-7427 doesn’t make it and gives Jack the reins to BT seeing as he’s the only one still alive there isn’t much of a choice.  BT is your typical computer AI that takes everything too literally but he’s endearing and I never got tired of hearing him talk. The banter between BT and Jack is great.

So you may be wondering, if the story was meh why has the campaign been getting all this praise. Well, it’s the levels, the levels are really unique and I haven’t played anything like them. Each level comes with a mix of shooting things, stretching your platforming muscles, wall running, and using BT to shoot even more things.My favorite two are the factory level with all of its platforming goodness and the time travel level which adds something wholly unique to Titanfall 2.

One of the best things about the campaign is collecting all of the Titan Kits as you progress. These correspond with the Titan load outs in multiplayer so you can get a feel for each Titan before diving in. It’s also really fun to switch load outs on a whim in the campaign. One titan not working for the particular boss fight? Switch to a different one. Since theirs not cool down penalties for switching in the middle of a fight you can pull off some interesting combinations. Too bad you can’t do this in multiplayer.

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Speaking of multiplayer, Titanfall 2 has an interesting take on it. I didn’t play or follow the first one so when I jumped in to Attrition, the main game mode, I was  surprised to find AI enemies as well as other players. This really helps less than talented players, like me, contribute. They may not give as many points as an enemy player but they stand still long enough to shoot. Later in the match they seem to gain the ability to aim and do plenty of damage where they can almost kill you which just adds to the fun. At that point you most likely have your titan and are ripping through them anyways. The movement is really well done and it constantly makes you feel like an elite solider wall running and sliding around the battle field. There are constantly those moments of “whoa did you see what they just did”.  From my experience, even if your at the bottom of the score board you’re still getting your titan pretty often in battle which is nice because I don’t feel like I’m missing out on part of the game because I’m not doing well.

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All in all, I’m happy with my purchase. The campaign was short but fun and the multiplayer is fun even if your bad at shooters. The multiplayer definitely has that one more round feel and the matches are short enough that you can’t get too mad about losing. I’ve been playing for a few weeks and learning and improving has been the main hook. But that level up bar is always fun to watch fill up at the end of the match. Who doesn’t love a good level up bar?