For the better part of 2 weeks the only games on my gaming menu have been Borderlands, Borderlands 2, and Borderlands: The Pre Sequel. For better or for worse I’ve been bouncing between all three games depending on which one of my friends are on to play. I played Borderlands when no one was around, I played Borderlands 2 when Jay was around, and I’ve just started a play through of the Pre Sequel with Jay and CC.
I wasn’t interested in Borderlands when it first came out in 2009 on the account that I was really into the Nintendo Wii at the time and didn’t like the FPS genre all that much. I remember my friends in high school were eagerly awaiting it’s release. I didn’t even really know what it was until a few years later when I started playing it with Jay. By the time I played it with him he had played it 7 times over and new where do go and what to do andd ended up dragging me through the game. We kept restarting to play new characters and I don’t think we ever got farther than the second boss.
Fast forward to a few days ago when I decided to fire up the PC version of Borderlands I got from one steam sale or another. The game is brutal I spent more time at the revive station than actually shooting some times. By myself there’s no other focus for the enemies so I’m the one absorbing every bit of damage. It was still fun though if not challenging. It was the first time I actually paid any attention to the story and it turns out I wasn’t missing out on that much. As fun as it was I’ve made it to level 15 where we had stopped in the past and I don’t know if I’ll ever go back to finish it.
I bought the Handsome Jack Collection to play with Jay about a year and a half ago and we still haven’t beaten it. Borderlands 2 is much like Diablo 3 where I get in a mood to play it and then it becomes my main game for a few weeks until I get bored. So every few months or so we’d pick it back up and get a lot of story done and some DLC and then we’d stop.
It’s always been a struggle to get myself psyched to play it that first time after a long break because the co op game play is a lot of fun but the story is kinda boring even with a great cast of characters. And after a few hours the dialogue gets overdone. I love spoofs, puns, and pop culture references in games but when its all of that 24/7 it gets a little tiring.
With that being said me and Jay are currently working through BL2’s DLC Tiny Tina’s Assault on Dragons Keep and it’s fantastic. I especially enjoyed a quest line spoofing Dark Souls and the whole setting of being in a tabletop game. In fact both the DLC’s that we’ve played through have been much more interesting than the rest of the game.
Now we’ve just started the story in the Pre-sequel and it’s nothing new in terms of story telling or game play. But the Pre-Sequel, despite the story outshines the other 2 in terms of co op for one reason. I can be ClapTrap who is simultaneously the trolliest and most supportive character all in one. I can dish out tons of helpful buffs and abilities to my allies one moment and then turn us all into bouncing rubber ducks the next moment. Much to the chagrin of my friends. Since the game is set on the moon there’s very little air and apparently there’s a mechanic my friends keep talking about where they have to fill up their air canisters every now and then or they die….but I don’t really know because as a robot I don’t need air.
So after this intensive few weeks of the crash course to the Borderlands series I can say that its much more fun to play with friends than alone, the story is nothing to write home about, but the game play and co op is top notch. Your always one drop away from a gun that will change your entire play style or make you super overpowered for your level.
While I’ve been continuing through the 2.XX main quest line I keep getting distracted by quest that unlock things. As a result I’ve filled up my quest tracker and journal with a bunch of quests that unlock more parts of the game. Most of the ones I’ve picked up have led to unlocking more dungeons and primal fights. While a few of them have been new dungeons most of them are Hard Mode of the rest of the ARR dungeons and trials.
New dungeons are exciting but there are always those new dungeon jitters. These are so old that most of the players in the Duty Finder have already done them many times over which results in being dragged through which isn’t an ideal way to experience new content. That’s just how it is though coming in later, which I totally understand. But I also don’t want to slow them down too much as I’m learning the dungeon. What still surprises me is that even though these Hard Mode dungeons are being run as efficiently as possible by the more experienced players they still stop and explain things when I ask, which is awesome.
In the regular story dungeons in ARR there is some skipping of rooms and alternate paths but the group typically kills everything in its way. What’s throwing me off with these level 50 dungeons is that the tank will either pull everything and their mother or just skip entire packs of mobs. It feels faster passed and more rushed than the regular story dungeons ever did.
Now I know I could possibly get FC mates or a PUG together to this stuff slower but I know eventually I too will be running these dungeons again and again so I might as well learn how its usually run.
Other than new content I’ve been leveling up my pugilist through the daily leveling roulette. It’s going pretty well I like the class much more than I did the last time I played it. It’s fun moving around the enemies to land those positionals. It feels like a very active class. After being in greased lighting for a while and losing it the GDC skills feel like they take forever to reset. I’m also enjoying the class quest story line and Hamon Holyfist is such a delightful character.
A very rare occurrence happened last week. I bought a game and within the span of a week I beat it. I guess “beat” is a relative term for risk of rain because while I got to the final boss and killed him there is still a whole lot to unlock.
I’ve been eyeing this game for a long time. It’s been on my steam wish list for as long as I’ve had a steam wish list and for some reason I never pulled the trigger. Part of this was I heard it was a great multiplayer game and could never convince my friends to get it. This past PSN Flash sale the game was a mere $4 and I thought to myself if I don’t get it now I’ll never get it. As it turns out one of Jay and I’s mutual friend had it too so I had someone to play multiplayer with. That and the fact that it was a PS4 and Vita cross buy it was finally time to get it.
I knew going in Risk of Rain was a rouge like, I knew it had pixel graphics, and I knew it was highly acalimed. What I didn’t know was that there were so many classes to unlock, the difficulty increased with time, and that I would be facing a relentless onslaught of tiny creatures for an hour or more.
I really like the fact that the difficulty goes up as time goes on. It adds a little more to the rouge-like formula. You can spend time after you clear the map looking for the chests and power ups you might have missed or you can go to the next level and have a slightly easier time on the next world.
Playing this through in multiplayer has kind of ruined the single player experience for me. With 2 people the game is challenging but not seemingly impossible. I can only imagine how fun and chaotic three or four players would be. I played the first 2 hours in single player and only managed to make it to end of the third world. But when I was playing with a friend we beat the game twice in one night. I
Being a rouge like it has a ton of replay value that’s only added to bye the many classes available to unlock. So far I’ve unlocked 4 and they all have a unique feel to them. also think some of the classes make more sense when playing with other people. There’s just no way I’m playing through the single player with the sniper with his single shot rifle that needs to be manually reloaded. Therese also artifacts to unlock that add interesting mechanics to the game like being able to choose which power up you get out of a chest or enemies dropping bombs when they die.
My favorite experience with it so far has been when a friend and I wentaround seeing how many drones we could collect at once. We took our massive drone army and obliterated everything on the last level just by getting close enough to be in drone firing range.
What I like most about the game is that there is a real sense of progression throughout the game. I think this has to do with the fact that the difficulty is always increasing and with it the number of enemies on screen as well as the distribution of power ups. In the beginning its fairly easy with low level monsters spawning leisurely. In the middle you are getting your bearings and are facing situations that get dicey. By the end of the run you’re done actively dodging individual monsters because you have so much health and can take out big chunks of their health. Until you get to that final boss fight and you have to dodge.
This was the best purchase I’ve made in a while. I’ve already gotten my moneys worth out of the game and still have so much to unlock. It’ll definitely be one of those games that stays installed on my system for a while.