Something truly unusual happened with Batman: Arkham Asylum. I beat the entire story only a few weeks after I bought it. It’s one of the few single player that I’ve been compelled to beat.
I ended up spending 11 hours on the main story with a little light collecting. I gave up on solving all the Riddler challenges pretty quickly because some of them had me stumped for a while before I’d just move on and some of them are not very fun. The ones I could figure out relatively quickly I did though. In all I got 70% of the game complete.
Like I said in my last post on this game, I’ve had a love hate relationship with Batman. This was one of those love moments. The entire story was like playing a comic book. It wasn’t some complicated story with twists and turns but an action packed summer blockbuster type story. Batman: Arkham Asylum is the classic tale of the Joker trying to best Batman and Batman trying to stop the Joker. As the title would suggest, the whole game takes place in Arkham Asylum where all the great Batman villains go for a time out when Batman catches them. The story also takes place over one night. The story moves quickly and there is some great pacing. Once I hit the last couple hours of the game I couldn’t stop until the credits rolled.
Essentially the Joker and his Henchman have taken over Arkham, have trapped Batman there, and are planning nefarious schemes to unleash on the city of Gotham. You, as Batman, have to discover what’s going on, save a few people, and escape the island.
A lot of the draw of superhero games for me is that you start off awesome and you just get more awesome as the game goes on. Playing RPG’s I’m used to starting out as nothing and watching my character grow over time. With superhero game’s it’s like your character is already grown and they just keep getting more and more overpowered.
This game had a lot of stealth in it. I’m not usually one for stealth games but this was really easy stealth. If the enemies see you they’ll yell and scream and shoot at you until you grapple up to the rafters. Then they forget you even existed. You can hit them with batarangs over and over again and they’ll never look up. It’s great fun.
And it’s a good thing to because the combat is a little lack luster. It’s like Shadow of Mordor where you hit one button to attack and one to counter with a few combo moves in between. There are some fun moments like when your fighting 8+ enemies but most of the time you’re only taking down 2 or 3. I didn’t try the extra challenge levels because they all sounded like mostly combat. If the combat was just a bit more engaging I might be rushing to play them but right now I’ll pass.
The boss fights aren’t all that different from each other. They use the same big enemies that you have to hit with a batarang while they charge at you a lot. It was fun the first time when fighting bane, by the end of the game it was pretty uneventful. Ok, riding the big enemies and having them beat each other up never got old
I really, really, liked the Scarecrow levels. They added so much to the game between the weird cutscene’s as Batman succumbs to the fear mixture. The levels themselves also help break up the games core game play and take the game from 3D action to 2D stealth.
My favorite parts were collecting the character bios and interview tapes. They were really interesting to read, especially becuase they tell you the first time a character appeared in the comics. The interview tapes add a little more to the main villains. They’re all recordings of therapists interviewing the villains as patience. It just adds a nice little touch to the whole Asylum feel.
I’m glad I got to play this game after so many years. I’ve been told over and over that it’s fantastic. Now I’ve come to my own conclusion that while it has it’s flaws, it’s a very well done game and still holds up even 8 years later.