Quick Impressions: Remnant From the Ashes

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This fog door looks very familiar…

I don’t often buy games at full price. In fact, I don’t even remember the last time I did so. This month I’m going to do it twice. I’m getting Borderland 3 at the end of the week and I purchase Remnant from the Ashes last weekend.

I learned about Remnant maybe a week before the release date. From the trailer, I wasn’t sure what kind of game it was. It looked like a third-person shooter that might have been a looter shooter a la  Hellgate London. All I know is that the setting and the monsters made me want to play it. I held off on release day though because I was out of spending money for the month and because I wanted to know what the game was.

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The reviews came out: “Dark Souls with Guns!” Which was confusing because it didn’t look like it had all that much to do with Dark Souls and it kind of put me off to the game. I don’t hate Dark Souls but I never got into them as much as other people. I enjoyed Demon Souls, some of my best memories from gaming were because of that game but Dark Souls-Bloodborne did nothing for me. To this day Bloodborne is the only game I’ve ever traded back in when I was done with it.

Anyways, a few more days passed and the reviews changed their toon. It wasn’t that much like Dark Souls, after all, it was it’s own game, imagine that. I had the money, I had the desire to play something new, I was kind of hoping my friends might pick it up on sale one day. So I bought it.

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I’m 5 hours in and I can tell you that I’m very much enjoying it. See, it is a little like Dark Souls after all but it’s taken the good things about Dark Souls. The level design encourages exploration to find hidden items, lore, and short cuts. Learning enemy attacks and movements and finding the most efficient way of taking them out. Most importantly, the combat isn’t clunky and the roll animation doesn’t take an unnaturally long time to finish

The boss fights are fair but difficult. Sometimes it does seem like they’re tuned more for multiplayer than single-player campaigns. Which is fine because as long as you’re playing in a public lobby, anyone can join you on your adventure. The first 2 boss encounters I had to do a few times before I beat them but, man, did it feel good when I finally downed them. Especially the first one. The first 2 boss encounters were so much easier with a second person and a third probably would have made them trivial. That’s ok with me too. I’ve always liked exploring the levels more than boss fights anyways.

It does seem like progress isn’t saved unless your hosting. I had a nice run with a stranger through a part of the game I was struggling with only to find out when I logged back in that I had to do that part over. It did give me a bunch of crafting materials though so it wasn’t all bad.  I’m looking forward to seeing more of the story and exploring more of the world.

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