Kingdoms of Amalur: Reckoning – The Second Time Around

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I spent most of my gaming time this weekend on Kingdoms of Amalur. I’m trying to make a real effort in playing games I already own this year. And what better way to start that off then playing a game you already know that you like? The benefit of playing a game 7 years after you last played it is that you don’t remember much. Go figure, it’s almost like playing for the first time again.

The last time I played this for more than a half-hour was in 2013 on PS3. I don’t remember why I stopped playing I must have had to go back to school or something. I got decently far and then never touched it again. I endedup buying it at the end of 2018 in a Steam sale with all the DLC since the PS3 has been long since deceased.

Actually, I’m surprised that I can remember so little from it’s had a lasting effect on me. I’m always quick to recommend KOA to friends when they’re looking for a great RPG. What I do remember from playing the first time is the excellent combat and the class system which allows for a lot of flexibility.

There’s also the tutorial which I could run in my sleep at this point. What ends up happening in RPGs for me is it takes at least 8 tries before I’m happy with my character. Sometimes I don’t like the hair or the face. Sometimes I don’t like how a race looks walking around. Sometimes I just want to play a different class after playing for 3 hours….So I get very aqauinted with RPG starter zones.20200118094615_1

The original plan was to make a hammer-wielding melee character. So Boris here was born looking like he was born with a hammer in hand. Unfortunately, halfway through the tutorial, I found a staff that has a very satisfying move set. So instead of starting over at character creation I know have one burly looking mage. The more I look at him the more OK I am with the whole thing.

With this in mind, I also decided to do something I wouldn’t normally do. When you level up you are given a skill point to put into one of 9 different noncombat skills. I wanted to see what happened if I put as many points as I could into Persuasion. So far all this has done is given me a 3rd conversation option that involves convincing people to give me the quest items I just found for them. Which is very useful and sometimes hilarious. At one point I convinced two thieves the hat I stole was cursed and they just believed me and left. Another encounter the option was simply to tell the quest giver that I’m keeping this ring and you’re going to pay for my trouble.

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I’m also not investing in skills that require foraging for items in the world *cough* Alchemy *cough*. I did this last time I played which turned exploration into flower picking simulator. I tend to be cheap in games opting to do everything possible to not spend my hard-earned gold on health potions. But I’ll suck it up this time, I think there’s a heal skill in my future.

I decided to play a pure mage this time around. Last time I was a Finesse/ Sorcery hybrid so I didn’t want to play the same class again. This is yet another odd choice for me in RPGs where I usually roll some sort of DPS melee character. I figured if I’m going to make all these other new choices I might as well switch up the playstyle too. Though this decision was heavily influenced by the Chakram weapon type. Still to this day my favorite weapon in any RPGs. They’re a kind of magic throwing disc that comes back to the user and they are so satisfying to use. I’m glad that the combat is as good if not better than I remember. Its fluid, it feels good, and it makes me feel like a fantasy action hero.

 

 

 

 

One thought on “Kingdoms of Amalur: Reckoning – The Second Time Around

  1. bhagpuss January 20, 2020 / 10:44 am

    I was playing this last summer but I just stopped, the way I often do. I ought to get back to it. I was enjoyingit. don’t remember the combat being anything special, though.

    Like

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