Yesterday, Trove released it’s Megalithic Update for both Consoles and PC. Megalithic is a great word but if your going to use it as a patch name your patch better be big. For console players it’s huge as it will catch the consoles up to the PC version. For PC players,not so much, there’s a change to daily login rewards and a new event.
Console players will be treated to the newest class, the Dino tamer, and complete dungeons in the Juristic Jungle. Console players will also be able to loot chaos chests, a premium lock box, in normal dungeon and compete in mini games for daily rewards. All of these will catch the console versions up to the PC version which has had access to all of this since the last major update in September 2016.
The patch also brings with it a change to the daily log in rewards. Come July 1st the Daily Loot Boxes will be replaced with Daily Log In Tokens. These tokens, which will be different each month, will then in turn be used to earn rewards from the Radiant Dayspring. 18 tokens will get you a shiny new dragon egg, 9 tokens will give a flying carpet mount, and 1 token will give you a lock box. It just wouldn’t be Trove without more lock boxes.
I never really cared much for the daily loot boxes. They never netted me anything but new styles for gear which is great and all but I never got anything else out of them. Trove already has a pseudo-premium currency called cubits that you can collect 500 of once a day and use in the store to buy some items. This alone has been a pretty decent incentive to log on and run a few dungeons each day but now there are other rewards too. I love collecting different mounts in Trove and the Dragons usually look pretty sharp. Not to mention that they give a permanent stat boost to your character too.
Oh and if you miss a few days and really want one of the monthly rewards you can always buy these daily log in tokens the following month in the cash shop. Now at first I thought that was weird. Shouldn’t daily login rewards be given for, I don’t know, logging in? At the same time it’s not all that different from selling last years seasonal events or a certain Living Story. Some people got them for free, yes, but at least theirs an option to get said item or content instead of missing out on it all together.
There’s also a new dinosaur invasion event on the way. It says there’s a 9 step quest chain but usually all these events boil down to collect all the things and or kill all the things and then collect and kill more things.
Trove in a nutshell.
My mini pet is almost as big as me!
I spent some more time with my Elementalist over the weekend leveling and trying to do more of the story quest. I’m getting the hang of switching between the attunements and understanding what all of my weapon skills do. I’m so glad this class doesn’t have a weapon swap, 40 skills would be a lot to remember. I’ve decided to go with the staff for now. I like the mix of damage and utility it brings and I really like calling down meteors on my foes.
One of the best things about Guild Wars 2 is that everything seems to progress you further. Everything from exploring to gathering gives you some sort of experience and it’s all doled out so generously. I don’t know if this is true after level 80 but so far I’ve really been enjoying the leveling process.
Finding the points of interests and vistas are one of my favorite activities. The vistas especially when the way up isn’t clear. Completing the maps in general are a lot of fun. It’s really relaxing running from one renown heart to a way point and then a vista. I’ve only fully explored 2 zones so far, Metrica Province and Brisban Wildlands, and I’m already level 31. I love how the game scales your level down to match the area so that your never steam rolling through areas.
Skritsburg is my favorite area in Brisban Wildlands
I like that the story moves forward every ten levels. By the time I was done with the level 20 story sequence I was ready to get back out there and explore the world and by the time I was level 29 I was itching to get back to the story. It really is very good pacing so far. I guess we’ll see how I feel about it as I get to higher levels.
I’ve been running into a lot more people than I thought I would have in the lower level zones. I’ve done some world bosses which are cool to see so many people show up but even the random events seem to attract a few players. It has not been a lonely experience at all which MMOs shouldn’t be.
The only thing I’m finding a bit frustrating is the inventory. It fills up so fast even with all the bags I have equip. I like that you can deposit all materials to the bank right from the inventory but a lot of the lower level crafting materials are already at the max stacks from the last time I played so I end up selling them on the market place. I’m not sure how I feel about not being able to sell or salvage soul bound items it seems like such a waste to throw them away.
Now I’m in the middle of the level 30 story sequence. It’s starting to get even more interesting with fake deaths and people talking about elder dragons. I can’t wait to see where this goes.
I learned last week that Everquest 2 is launching their 2nd Time Locked Expansion Server Fallen Gate next week and I couldn’t be more excited. I’ve never played EQ2 or Everquest for that matter so why would I be excited to play an 13 year old game? Well it’s mostly because I’m just so curious.
I just don’t know all that much about Everquest 2. Every once in a while I’ll read something about it but if it wasn’t for me randomly finding it on steam a few years ago I probably would have never known it existed. I’ve had this fascination with the concept of progression servers since Everquest announced their’s a few years ago. I like the idea of taking an old game with so much content and rolling it back to the beginning and slowly working it back up. So I’m both curious to see what EQ2 has to offer and starting fresh on a progression server.
Fallen Gate will be a different TLE Server than the previous Stormhold and Deathtoll servers. The first wave of progression servers had the player base vote on whether or not the next expansion should be unlocked and Fallen gate will unlock each expansion every 12 weeks.
The past week or so I’ve been playing around on a free to play account on the current live servers trying to decide if I like the game enough to pay a sub for it. From what I’ve experienced so far I can see myself playing this. I like how many different races and classes there are and I can be a frog, I don’t know if I’ve ever played a game where I can play as a frog. Even better I can play as a magic frog and have my own little frog clone to follow me around.
I’ve been fooling around with a handful of classes that look interesting. With the free to play account I only get 2 character slots so I’ve had to say goodbye to a lot of characters. I’ve tried playing some of the more familiar classes like ranger, beserker, and wizard but the less cookie cutter classes look like fun too. So far I’m really digging the Dirge with it’s buffs as well as it’s debuffs and melee skills. The illusionist has also been fun to play around for a few levels with and they get their own clone pet as well. The more frogloks the better. I still want to try out the Coercer for a few levels before I make my decision on what class to play I just love the name of the class.
Something that took me by surprise was that there was voice acting in the beginning area. Not all of the NPC’ have voiced dialogue but a good amount of them do. It’s just not something I was expecting to see. I don’t know how much more of the game is voice acted outside of the beginning area but it’s a nice touch. Also the graphics aren’t terrible. They don’t look as dated as I thought they would and don’t detract from the game.
I know I’ll be in the extreme minority on this new progression server as someone whose never played the game before but I’m looking forward to learning and playing a new to me game. I’m hoping that with this server I’ll be playing the old content in a meaningful way instead of rushing through it on the live server. I think this is what excites me most about it getting a fuller experience of what EQ2 was and is. Plus, the nice thing about the All Access Day Break subscription is that I can try their other games as a member if EQ2 doesn’t end up being my cup of tea.
Returning to Guild Wars 2 this weekend has been a little more complicated than I thought it would be. I’ve created and deleted so many characters this week trying to decide on a class to play. I’ve gone through a ranger, a necromancer, a thief, and a warrior, and elementalist. In the end decided to stick with the Asura elementalist. There’s just so many buttons to push.
Previously I had leveled a Guardian to 80 and an engineer to 59 so I didn’t want to reroll as those classes. Every class i tried there was always something around level 10 or 11 that i didn’t like. I didn’t like the weapon skills for most of the ranger and thief weapons and I didn’t like the utility skills for the necromancer. Both classes were promising in the beginning but by level 10 just didn’t look like they would play the way I wanted them too. I’m sure I’ll give them a second chance when I inevitably create more characters but for now none they just didn’t suit my tastes.
The warrior I would have stuck with but being a human seemed kind of boring and the Asura were calling to me. I was so excited when Guild Wars 2 was announced to play as an Asura and even though I already had an Asura Engineer, I made another one!
One of the benefits of creating and deleting so many characters has been the chance to visit all of the starting areas. Out of all of them, Rata Sum is still my favorite city with Hoelbrek coming in at a close second. I’ve been enjoying finding all of the Points of Interest and Vistas just as much as completing the hearts. I haven’t had this much fun exploring in a long time and this game is just a gold mine for screenshots.
They must have updated the new player experience since I’ve last played. Weapon skills unlock based on level and not how much you use the weapon and I also remember their being access to the utility skills before level 10 but I could be wrong. Overall I like the change. Instead of giving you a bunch of skills at the start it eases you into them one by one. Even the elementalist who has a ton of weapon skills has been pretty easy to learn.
It’s weird because I’ve played this game before and I’ve leveled up to 80 before but the game feels brand new this time around. I think part of that is the better computer and the other part is I’m not trying to race to 80 to play with my friends. We never did end up playing together…
This time around I’m taking it slow, enjoying the world, and enjoying the personal stories I’ve done so far. The Norn one was just starting to get good when I got rid of the necro but I have a feeling I’ll be seeing the elementalist all the way through.
I’m back to playing Trove again this week. Sometimes I want a game I can turn my brain off and play and feel like I’m getting somewhere. It fills the same role as Diablo 3 for me, grind a few levels get some new gear while listening to music or something. I also have a group of friends who get together to run the weekly Shadow Towers, which are the closest thing Trove has to challenging content.
Lately I’ve been looking for a game I can play with no sound so I can catch up on some podcasts. Trove is perfect for this as I don’t have the game sounds on anyways because they’re a little repetitive. I think the entire soundtrack consists of 3 songs.
This week I took a break from my main class the Ice Sage and have been playing the Pirate Captain. I’ve had him for a long time and I don’t know why I haven’t played him before. He’s got a really great set of skills with parrot manned turrets, explosive decoys, and a giant cannon the fires molten cannon balls. In my adventures so far I’ve leveled him up past the 5k Power Rank needed to do higher level content with my friends. Also I got a class gem that lets me spawn 2 Parrot Turrets instead of just one. And we al know more turrents are always better.
Trove hasn’t had the sticking factor that it once had for me. Jay has been playing it every day for the last year and a half and I can’t seem to get into it for more than a month or 2 at a time. I used to really like unlocking and playing around with all the classes. When the game first launched there were new classes almost every month. As of late the class releases have slowed dramtically with the last one being released in August of last year.
Trove has been really slow with content updates as well. While there have been some major patches since the release of Mantle of Power, which came out last summer, none of them have added new features to the game and have seemed to just added more stuff to the store. In fact there was one “major update” that was just an improvement to the store UI. Apparently they’ll be adding sub-classes and a few more shadow tower bosses later this year but a release date hasn’t been mentioned yet.
I’m not sure how long I’ll be playing Trove this time around. I could be a few weeks or it could be a few months but right now I’m enjoying my time there.
Last week I built my first gaming PC. With that came a crash course in computer hardware installation and a great sense of accomplishment but also some unforeseen consequences. It ran for about 3 days until the power supply gave out causing a whole week worth of troubleshooting, researching, and more troubleshooting. But after all was said and done I was able to bring it back to life over the weekend!
For the past 8 years or so I’ve been attempting to play games on a business laptop. It wasn’t exactly an enjoyable experience. There were only a few kinds of games I could pay, Namely this came down to do I want to play a 2d side scroller, a pixelated indie game, or, if I was lucky, a game that came out 15 years ago. Other than that my choice in games has been whatever the PS3 and PS4 libraries held. While they aren’t small by any means there was always something I wanted to play but it wasn’t on the system.
Now I have all the options and I must admit it’s a little dizzying how many choices there are. I’ve already installed games I’ve been following for years but could never run well enough to play. Games like Guild Wars 2, Star Wars: The Old Republic, Black Desert Online, Wildstar, even World of Warcraft. They all run without skipping a beat, it’s fantastic.
Then there’s single player games I’ve been waiting on like Grim Dawn and Elite Dangerous. Though Elite Dangerous is set to release for PS4 at the end of the month…go figure.
Unfortunately I don’t have any really intensive game to really make my PC work hard but even my old games take on a new life at maximum settings and on a bigger monitor.
With all of these options how do I choose what to play? I find myself hopping from game to game saying “oooo look how pretty this one it” and then moving on to test another. It’s hard to pick just one to play for an hour but I can’t complain too much it’s a pretty good problem to have.
While I’ve been continuing through the 2.XX main quest line I keep getting distracted by quest that unlock things. As a result I’ve filled up my quest tracker and journal with a bunch of quests that unlock more parts of the game. Most of the ones I’ve picked up have led to unlocking more dungeons and primal fights. While a few of them have been new dungeons most of them are Hard Mode of the rest of the ARR dungeons and trials.
New dungeons are exciting but there are always those new dungeon jitters. These are so old that most of the players in the Duty Finder have already done them many times over which results in being dragged through which isn’t an ideal way to experience new content. That’s just how it is though coming in later, which I totally understand. But I also don’t want to slow them down too much as I’m learning the dungeon. What still surprises me is that even though these Hard Mode dungeons are being run as efficiently as possible by the more experienced players they still stop and explain things when I ask, which is awesome.
In the regular story dungeons in ARR there is some skipping of rooms and alternate paths but the group typically kills everything in its way. What’s throwing me off with these level 50 dungeons is that the tank will either pull everything and their mother or just skip entire packs of mobs. It feels faster passed and more rushed than the regular story dungeons ever did.
Now I know I could possibly get FC mates or a PUG together to this stuff slower but I know eventually I too will be running these dungeons again and again so I might as well learn how its usually run.
Other than new content I’ve been leveling up my pugilist through the daily leveling roulette. It’s going pretty well I like the class much more than I did the last time I played it. It’s fun moving around the enemies to land those positionals. It feels like a very active class. After being in greased lighting for a while and losing it the GDC skills feel like they take forever to reset. I’m also enjoying the class quest story line and Hamon Holyfist is such a delightful character.