Some Short Term Trove Goals

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It safe to say I’m back into Trove. The new update has breathed new life into the game for me. There’s also the added benefit of having an excuse to listen to podcasts again. I bought my patron pass for the month and have been happily plugging away at a few new goals.*

Level the Lunar Lancer to 30

The original idea was to level a new class specifically for delves instead of changing the stats around on my Dracolyte. I’m still leveling my Lunar Lancer to 30 but I’m not sure I want to completely switch over. I like the different play style but I know how long it takes to get a class to the stats I’ll need and it might just be easier to try and get my light up on my Dracolyte.

One of the added bonuses of the new class leaderboard rewards is having a reason to play another class. Originally, you just needed above 10k PR on every class to guarantee 12 empowered gem boxes a week. This lead to slapping a whole bunch of bad to ok gems and gear on classes and never playing them again. With the new system, playing them for a short time is the only way to get your Weekley boxes.

This week it’s the Shadow Hunter, the Revenant, and the Boomer Ranger. The Shadow Hunter is my second highest class and main farming class so that’s easy enough. I haven’t’ played the Revenant or the Boomer Ranger since they came out a few years ago. It turns out the Revant is quite fun and I may look at leveling him up after the Lunar Lancer hits 30. The Boomer Ranger still isn’t for me but I’ll run a few dungeons and challenges with him to get my boxes.

Level the Knight to 30

The knight is one of the original classes. I’ve disliked the Knight for as long as I’ve played Trove. But he does have one thing going for him: his subclass.

The subclass for Knight grants faster ground mount moving speed and up to 6 extra flasks. The ground mount speed is meh since you’re flying most of the time, though it could be useful for delves now.  The flasks are huge. Not only will it allow you to live longer but since activating flasks activates your emblems as well, it gives you more DPS. And if there’s one thing you want in Trove it’s more DPS.

Lucky for me, his class gem makes him much more fun to play. He’s been sitting at 20 for years but I’m finally getting around to leveling him to 30 for the extra flasks. I don’t enjoy it enough to want to play it often though. So I wait until Saturday, which is XP boost day, and pop a double ex[erience potion which has been working quite well. He’s currently sitting at 25. I should be able to get him to 30 either this week or next.

Erimatra, Scourge of the Everdark: +250 Magic Damage, 1% crit hit, +50 Magic Find

This is the next Dragon I’m after and only for that 1% crit hit. Sometime between the last time I played and last week I lost 3% crit hit. I’m not sure why but I’ve been slowly using the gem stat boost items to get my crit hit back to 100%. This will make it that much easier to do. It may not be the most important permanent stats to go for right now but I’m tired of seeing 99% crit hit…

The only thing I need to craft it now are 180 dragon coins. I should be able to get those through daily challenges and using my cubits to buy Dragon coins this week.

 

*This is definitely a post more for me to keep track of the things I want to do than anything else.

 

 

Delving into Delves

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I wanted to give the new Trove update a try last week but unfortunately, it wasn’t meant to be. Both Wednesday and Thursday the server was taken down for hotfixes which started right as I was able to play and ended after I was able to play. I finally had some time this weekend to spend time with the new content.

At first, Blades and I were worried. With Shadow Towers basically gutted we didn’t know how easy or hard it would be to obtain those needed rewards from Delves. We actually miss read the patch notes and thought it said you needed to clear 25 levels of delves to have a chance at getting a Shadowy Soul Cache to get a chance at these rewards. Which would have been insane considering each level takes 6 -9 minutes on average to complete. Turns out these actually spawn randomly after a boss fight after Delve level 25. Which is way more reasonable.

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I think the old shadow tower rewards are actually much easier to get with this update. It’s the same limit as before on Despoiled Divinity, Titan Souls, or Lunar Souls. Since Monday’s “Delve Day” bonus doesn’t increase the amount of these rewards like “Shadow Tower Day”  you end up getting the amount you used to get on Monday any day of the week. Plus you can run these by yourself if you don’t want to find a group that adds less friction to getting these rewards.

We ran exactly two public delves to see how they were and to gather enough crystals to make a private delve. It went exactly how I thought it would. Most people either ignored the objective, were AFK, or spent the time mining instead of fighting. It’s new content so it may get better once people understand what their suppose to do. The problem is the delve level is based on the collective level of everyone in it. If there’s not 100% participation from everyone it’s almost impossible to progress.

Private delves are where this whole update shines. The private delve portals are a one time use and the level is based on who places them and who joins them. Delves are broken into two parts: The first is the delve objective which can range from kill x number of creatures, kill x number of a specific creature, clear x number of rooms of creatures, mine x amount of ore, or find and activate 4 monoliths. The second part is defeating the lair boss that spawns at the end of the map once you complete the objectives. The delve objective is on an 8-minute timer and the lair boss is on a 3-minute timer.

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Jay and I were placed in Delve level 118 using our highest Power Rank classes. We were able to make it to level 124 before we couldn’t kill the boss in time. The trickiest parts were the monolith objectives. Once the monolith is activated a bunch of creatures spawn and you have to kill them all to complete that monolith. The issue becomes when you think you’ve cleared it and move on. I can’t tell you how many times we ended up in the boss room and then had to rush backward to find the one enemy we missed hiding under the stairs…

We also found a bit of cheese here too. If you open a private delve with a low power rank class and have another low power rank class join you’ll end up at a very low-level delve. Once inside the private delve, you can switch your class to a high PR but the delve level won’t change. I’m not sure if this is intended but I’ll tell you it very easy to get all your rewards for the week when you start out at level 85.

Private delves don’t let you use mounts or wings that aren’t bought with inert geodes. I had forgotten just how painful it is to navigate Trove without these things. Once we got our mounts we were in a much happier place with the update. Now we’re working on getting wings so we can glide around in the caves which will make traversal even easier.

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Delves also attempt to mix the combat side of Trove with the Geode non-combat side. There are some utilities from the Geode tool kit that are nice like a grappling hook and increased movement speed but I haven’t found a use for much else. Jumps and mounts can replace these for the most part so I don’t find myself switching into Geode mode very often. There was a new vacuum utility added that seems useful so I may have to do some Geode to get that.

All in all, I think Delves is a fantastic update with a lot more to do than the Leviathan update. I was a bit worried about Trove for a while there. The last few updates had been nothing to write home about after Gamigo took over. Gardening was overhauled which was needed but wasn’t something I was interested in. Leviathans added randomly spawning mega bosses to Geode Topside which had some rewards but wasn’t something that pulled me back into the game. Delves give me some new goals to work toward and I already have a few projects in mind. I’m sure I’ll be able to get a few month’s worth of playtime out of this.

 

 

Trove’s Delves Update

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The last time I played was just after the From the Deep patch dropped. Before then, my interest was already winning but I stuck around to see what the new update had in store. Unfortunately, it wasn’t enough to keep my interest. Random events that require cooperation from 10 plus random people in Trove…no thanks.

Just yesterday I learned that a new update was coming. And by coming I mean launched on the day I heard about it. Looking a little farther back, I’m actually surprised it launched so quickly. I found patch notes from the PTS server dated March 30th and a trailer was dropped sometime last week saying the update was coming this spring. I guess it is spring now. So, I messaged the old Trove crew and let them know we should check it out sometime this week.

You can find the full patch notes here.

 

Delves

Delves are the biggest chunk of content/ change in this update. I’m sure that surprises no one. These are procedurally generated endless dungeons that can hold up to 8 players. These dungeons mix the Geode side of Trove and the combat side of Trove as the players race through the dungeon completing an objective under a time limit. At the end of each floor, there’s a boss that must be defeated in under 3 minutes to progress to the next level. This, of course, comes with its own currency to collect for mounts, wings, banners, and allies.

There are 3 types of Delves: Public, Private, and challenge. Public Delves can be queued for in the Hub and will pair you with players of your similar power rank. You can craft portals for Private Delves at the Delve crafting bench which allows you to for premade teams of up to 8 people. Challenge Delves are generated each week so that players are on an even playing field for leaderboard competition. Rewards will be based on depth level reached in the Challenge Delve and for clearing 3 consecutive tiers the fastest.

Delves can be done by anyone at any level but this looks like more of an end game activity. Delves are replacing the previous end game dungeons, Shadow Towers, and all of the rewards from Shadow Towers are now obtainable in the Delves. I like this change, I was getting bored of killing the same bosses every week. Now I can run these and mix it up a little. Shadow Towers still exist but with no rewards. Shadow Tower portals will take you straight to the boss room now.

 

Tomb Raiser

I used to love the Tomb Raiser pre-Mante of Power update in 2016. That update took him from a viable class to the bottom tier. I haven’t touched him in 4 years. This patch brings much-needed buffs to the class. It’ll be interesting to see if it’s a playable class now.

 

Minor Updates

There are a lot of little things that were updated in this patch. Things of note were Class Leaderboards are no longer based on the Power Rank of the class and now “require effort on the class”. I would argue, getting enough power rank on a class to get rewards on the leaderboard was effort enough but it looks like now you’ll have to play the class to get rewards. There’s a whole list of activities in the Patch notes that boil down to things you’d typically do in Trove on a Weekley basis anyways. This is a little disappointing as a majority of my empowered gem boxes came from the class leaderboards every week.

Bomber Royale no longer gives Tome Experience. That’s a shame, it was an effective and fun way of getting those tomes done every week when your sick of running dungeons.

Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged

This is my favorite patch note. So many times I haven’t noticed this was filled up. I welcome a notification that will “nag” me to change my tome out.

Thoughts

This looks like a decent update with content I can sink some time into again. I haven’t had a chance to test out any of the new features yet but I’m sure we’ll be playing sometime this week. The Public Delves are either going to be great or it’s going to be a few people trying to do the objective while 5 guys sit AFK. It’s Trove after all.

Apparently, the Shadow Towers were one of the main sources of lag in the game due to how they spawn a zone for each person doing them. I’m interested to see if the lag has improved. I’m not holding my breath though. Trove just wouldn’t be Trove if you weren’t rubberbanding every 5 minutes.

Trove Team Letter 2019

 

Trove press.jpgTrove, as of the time of this writing, has been down for 50 hours. On August 27th, the team announced there would be a 12-hour downtime as they moved the server to a new location. They must have dropped it somewhere along the line, maybe down a flight of very large stairs. As usual, players are calling for fair compensation for not being able to play for 2 days. I’m more than content to play something else, maybe a certain MMO with a new classic server.

But there is good news on the Trove front. Out of the downtime came a Team Letter about the future of the game. They’ve now moved beyond what the team at Trion had planned when they released Gardening 2.0. Now it’s time to see what Gamigo has in store.

Moving forward, the plan is to release two major updates, two minor updates, two quality of life each year while continuing the hotfixes every other Tuesday. Consoles will also get these but rolled into 2 ultimate updates a year. There will continue to be 2-week events throughout the year, the team says they’re trying to get these events out at least every 2 months.

Four types of content updates for new gameplay, features, and bug fixing:

  • Major Content Update – Focused around a major feature like Crystal Combat or Gardening
  • Minor Content Update – A gameplay enhancement, like Bomber Royale Season 2
  • Quality of Life Update – Improvements to the gameplay experience, focusing on bug fixes.
  • Hotfixes – Small updates, as required, targeting new or critical issues.

So it looks like there are plans to keep producing content for Trove. Which is a relief, I was a bit worried after Gamigo bought Trion that the game would slowly fall into maintenance mode. There is an upcoming patch titled ” From the Deep!” that will focus on fixing the Club leveling system as well as add big, bad, bosses to the Geode Topside Worlds. These new types of bosses will have a higher rate of dropping crystal level 3 gear as well as some unique rewards. More new things to kill is technically new content.

There are some patch notes for From the Deep! currently on the PTS. This patch goes into a little more detail about the new Leviathan  World Bosses. They live underneath the surface of Geode Topside and will despawn if not defeated within 15 minutes of spawning. They’ll drop an ego potion for those who defeat them which makes your head bigger, this is something I very much want. They’ll also drop Torches which are temporary equipment that adds light. Presumably, to make it easier to get into higher-level Geode Topside Worlds.

At least there’s a bit of a plan laid out going forward. After the gardening update, it felt like there wasn’t much discussion on what comes next. I will definitely take a few new world bosses over no content at all. And with the Club leveling balances, maybe my small little Club could actually get some guild buffs. Now they just have to put that pesky server back together.

The latest update, at 2: 43 am EST, stated they’re looking to finish the server move today. No ETA on when the game will be back online.

 

 

Trove: Buisness as Usual

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It’s hard to tell but there’s like 6 of us in here

I still look forward to Monday night Shadow Towers with Jay every week. Once again we were able to complete the whole Shadow Tower on Ultra getting the max rewards for the week. We’ve started to develop a small group from players we meet on Twitch. We’ve been trying to help out newer players with getting over the Stellar gear wall when we can and have been giving advice when asked. It’s great to be able to give back to the game’s community.

This week I got the 3 star, stellar, empowered, water gem I needed after 2 months. It even had the correct stats and everything. Currently, I’m pumping gem dust into it until it’s maxed level to swap out with my 2 star stellar. Once that’s been socketed, all I need to do is augment the gems and continue to ook for a crystal level 3 face. Waiting for the right empowered gem to drop was such a slog, at least these next steps I can actively work on without praying for good RNG. I may be able to boost my Power Rank to 30k which is the next milestone. He’s sitting at 29701 right now.

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What Trove looks like 90% of the time.

I was also able to replace one of my gem’s first hit stat with a % max health. This boosted my Dracolyte from 500k to 700kish health, and man does it make a difference. I’ve noticed my survivability in higher-level shadow towers was a lot better. Also, I’ve had to refill potions way less in U-10 Geode Topside. The less time I can spend refilling the more time I can spend looting.

 

 

 

Trove: Even More Dragon Taming

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My last long term goal in Trove was to get all of the Primordial Dragos. Since I completed that I’ve been looking into what’s next. I’m at a point where I’m working on maxing out 2 classes and don’t have the interest to put time into more right now. My shadow hunter still needs to max out his gems. My dracolyte needs a 3 star empowered water gem with the right stats. Both of them need a full set of crystal level 3 gear. All of these are hard to get excited about and work towards. There’s not much I can do for these except play the waiting game and hope for good luck with drops.

So I’ve been looking at what I can work towards as a medium-term goal. One of the things I’ve been meaning to do for a while is to start crafting dragons that need dragon eggs. I have 6 sitting in my storage taking up valuable slots. I’ve put them on the back burner because the Primordial Dragons required all of my dragon coins for so long. There are 31 Dragons I still need to collect. These are the dragons I’m looking at crafting in the future. I’ve chosen them because I have the eggs and because they have the permanent stat boosts I want.

  • Inora, Flame of Enlightenment: 10% Max Health, 3% Attack Speed, 500 physical damage, 50 Magic Find
  • Yorin, the Dusk Shadow: 1000 Max Health, 10% Critical Damage, 50 Magic Find
  • Flakbeard, The Relentless: 10% Critical Damage, 1000 Max health, 50 Magic Find
  • Selene the Celestial Storm: 1000 Max Health, 1% Critical Hit, 50 Magic Find
  • Aurym, Keeper of Histories: 7% Attack Speed, 1000 Max Health, 50 Magic Find
  • Erel, The Ironbolt: 1000 Max Health, 1750 Health Regeneration, 50 Magic Find
  • Draccolatl, The Mellower: 5% Health Regeneration, 1000 Max Health, 50 Magic Find

Each of these cost 300 dragon coins and some crafting materials. If I log in every day and complete my daily star bars and 1 hourly challenge I can get up to 168 dragon coins a week plus some extra from weekly tomes. That’s about one new dragon every two weeks. That should keep logging in for a good long while.

Downtime Compensation

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When I started up Trove yesterday I was asked to log in to my Glyph account. Since I play through Steam, this isn’t something I’ve had to do in a very long time. So I went through the process of changing my password and logged back in. I was asked if I wanted to link the account to steam, this was odd, the account had been linked to steam for years. When I clicked yes I got an error that it couldn’t be linked at this time. So I logged in again and skipped the linking and hoped I was logging in to the right account.

When I got into the game the general chat was full of people complaining about downtime. Apparently, the server had been down for the better part of a day. This is a very common occurrence in Trove. The server performance and uptime have long been a meme among the player base. If you’re not rubber banding, getting kicked out of the client, or crashing, you’re not getting the full Trove experience.

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The one thing Trove has always been good about is providing compensation for when the game is offline or generally bugged. A few months ago the leaderboards were broken for weeks and there was a decent compensation for it. Trove seems to have server outages every few months always with compensation to be doled out. Yesterday, we were given a 1-day patron pass, a Streamer Dream box(special ally/mounts), and 6 lustrous gem boxes (upgrade materials).

Players aren’t always happy with the rewards. Some argue that a few loot boxes and a bit of patron aren’t worth missing a day in the game. Other’s want more, usually in the form of a golden dragon effigy (a free dragon). While I think it’s nice that we’ve come to expect something when the servers go down, I’d much rather have more stable servers.

I don’t think I’ve played other games that handed out items for downtime. I remember playing a few games that had entire server role backs and just continued on as normal. Are there other games that give out compensation for downtime? Maybe other games just don’t go down enough to actually notice it.