New Dungeon Jitters

Kluwes A'llond 02/03/2017 09:29:31

While I’ve been continuing through the 2.XX main quest line I keep getting distracted by quest that unlock things. As a result I’ve filled up my quest tracker and journal with a bunch of quests that unlock more parts of the game. Most of the ones I’ve picked up have led to unlocking more dungeons and primal fights. While a few of them have been new dungeons most of them are Hard Mode of the rest of the ARR dungeons and trials.

New dungeons are exciting but there are always those new dungeon jitters. These are so old that most of the players in the Duty  Finder have already done them many times over which results in being dragged through which isn’t an ideal way to experience new content. That’s just how it is though coming in later, which I totally understand. But I also don’t want to slow them down too much as I’m learning the dungeon.  What still surprises me is that even though these Hard Mode dungeons are being run as efficiently as possible by the more experienced players they still stop and explain things when I ask, which is awesome.

Kluwes A'llond 01/30/2017 10:34:08

In the regular story dungeons in ARR there is some skipping of rooms and alternate paths but the group typically kills everything in its way. What’s throwing me off with these level 50 dungeons is that the tank will either pull everything and their mother or just skip entire packs of mobs. It feels faster passed and more rushed than the regular story dungeons ever did.

Now I know I could possibly get FC mates or a PUG together to this stuff slower but I know eventually I too will be running these dungeons again and again so I might as well learn how its usually run.

Kluwes A'llond 01/31/2017 10:13:07

 

Other than new content I’ve been leveling up my pugilist through the daily leveling roulette. It’s going pretty well I like the class much more than I did the last time I played it. It’s fun moving around the enemies to land those positionals. It feels like a very active class. After being in greased lighting for a while and losing it the GDC skills feel like they take forever to reset. I’m also enjoying the class quest story line and Hamon Holyfist is such a delightful character.

 

 

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FFXIV: Wait, There’s a Dungeon Here?

Kluwes A'llond 10_02_2016 02_18_25.jpg

This weekend I put some quality time into Final Fantasy 14. It helps that Jay actually resubbed, it’s always been more fun with friends to talk to. Over the course of the weekend I got my Dragoon to level 35 and did the next job quest. What a surprise, I got another jump for my level 35 skill.

As I played most of the main scenario with my White Mage it was really easy to replace questing with queuing for dungeons when my level was too low to continue the story. The ques were short and I wanted to save the quests for my other classes who couldn’t get into dungeons as quickly, unfortunately this led to missing some functionalities of the game including dungeons, logs, and the Golden Saucer.

Halfway through leveling my Dragoon I realized that the quests with the + symbol next to them unlocked something in the game. This has been really helpful in picking which quest I should do right now and which ones I can save until later. This weekend as I was trying to advance my rank in the Maelstrom for an apartment, the Grand Company hunting log stumped me. I was supposed to kill three different monsters in Halatali. After looking at the map, it turned out Halatali was a dungeon and not a region. I assumed I had unlocked all the dungeons up to this point, my White Mage is almost at the end of the 2.0 story but it turns out I missed a couple of them.

So I took to Google in search of a way to unlock this dungeon. It turns out it was a quest in the Waking Sands at it was as simple as running to the dungeon and talking to the guy outside. The dungeons only level 20,  I always thought there was a big gap in between Copperbell Mines (17) and The Thousand Maws of Toto-Rak (24). Now I know why, I just missed it by a mile. I also unlocked Dzemael Darkhold, a level 44 dungeon. It’s a good thing I was doing quests in the area or I would have missed this one as well.  After taking a look at a list of dungeons in A Realm Reborn it turns out I’m missing a few more dungeons. Guess I’ll be unlocking those as well this week.